Welcome to the Unreal Devices web site
Electronic Musical Instruments
Why we're here...
UNREAL DEVICES was founded in 2023 to work in partnership with our parent company, Infection Music, to develop new and innovative electronic musical instruments.
Nearly every manufacturing company in the world supports a wide range of research and development projects. With a well-thought out specification, appropriate funding and the right skills, these projects produce prototype and development instruments which, in turn, go on to become fully functional, market-ready products.
What happens to these prototype and development instruments when a product is released? Where do they go? A warehouse? Sold on? A Skip? Landfill?
Similarly, many of these R & D projects result in dead ends, would-be products that never quite reached their full potential or were poorly specified or just didn't meet their design goals. Many such products end up on the scrap heap or in landfill.
We at Unreal Devices believe that this wasteful practice is wrong.
Our goals
UNREAL DEVICES was created to address the issue of waste. We will take on a small number of abandoned projects and develop them to their logical conclusion. These projects almost certainly won't ever become fully-fledged products, although some might.
However, this is not the end of the story. Once complete, UNREAL DEVICES will put the majority of these finished works into the Public Domain - the code, the schematics, Gerber files, front panels etc - so that others can learn, build and enjoy.
Most of these projects will be available either for free or for a small donation, simply to help pay for the web site and the associated hosting services. We're also looking into a Patreon site to support this enterprise.

Work-in-Progress
UNREAL DEVICES is a brand new adventure. We're still developing ideas and potential directions. Not everything is up and running. We're only able to work on these projects in the evenings and at weekends, subject to familial constraints and the need to occasionally take a break from the development system and try to remember what daylight looks like.
Be patient. We're working on it...
Questions? Drop us a line...